AI Insights · Timothy · June 2025
Top Slime Games Performance in Netherlands Q2 2025
Explore the performance metrics of the top 5 slime games on a unified platform in the Netherlands during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, the top slime games in the Netherlands showcased varied performance trends across downloads, revenue, and active users on a unified platform. Here's a closer look at each app's performance based on data from Sensor Tower.
Super Slime Simulator from Dramaton LTD saw a notable peak in weekly revenue, reaching approximately $59 in early June. The app's downloads fluctuated, peaking at around 2.1K in late April before gradually declining to 734 by the end of June. Active users initially increased to 3.5K in mid-May but later stabilized around 1.7K.
Bruno - My Talking Slime Pet, also by Dramaton LTD, experienced a peak in weekly revenue of about $68 in late April. Downloads reached a high of 816 in the same period, with active users consistently around 13K throughout the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. started the quarter with a high revenue of $59, which then settled to a more modest range between $13 and $32. Downloads showed a downward trend, starting at 572 and ending at 198. Active users peaked at 12.6K in early June before declining.
I, Slime from Games Hub Hong Kong Limited, released at the end of May, quickly achieved revenue highs of $670 in its launch week, with downloads starting strong at 1.8K but dropping sharply to just 2 by the end of June.
My Talking Slimy: Slime Cat 3D by Pixeland LLC maintained a steady revenue stream, peaking at $562 in mid-May. Downloads reached a high of 352 in late April, while active users hovered around 1.9K, showing slight fluctuations.
For more detailed insights, visit Sensor Tower to explore further data on these popular slime games.